#pragma once
#ifndef RENDERABLE_OBJECT_MANAGER_H
#define RENDERABLE_OBJECT_MANAGER_H
#
#include "Utils\TemplatedVectorMapManager.h"
#include "RenderableObject.h"
class CGraphicsManager;
/*
class CRenderableObjectsManager : //CTemplatedVectorMapManager<CRenderableObject>
{
public:
	//typedef TMapResources::iterator TIterator;
	CRenderableObjectsManager();
	~CRenderableObjectsManager();
	void Update(float ElapsedTime);
	void Render(CGraphicsManager *GM);
	void Load(const std::string &FileName);
};

*/
#endif